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The Oxford Handbook of Digital Technologies and Mental Health

The Oxford Handbook of Digital Technologies and Mental Health

9780190218058
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Description
Digital technology use, whether on smartphones, tablets, laptops, or other devices, is prevalent across cultures. Certain types and patterns of digital technology use have been associated with mental health concerns, but these technologies also have the potential to improve mental health through the gathering of information, by targeting interventions, and through delivery of care to remote areas. The Oxford Handbook of Digital Technologies and Mental Health provides a comprehensive and authoritative review of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health. Understanding the positive and negative correlates of the use of digital technologies has significant personal and public health implications, and as such this volume explores in unparalleled depth the historical and culturalcontexts in which technology use has evolved; conceptual issues surrounding digital technologies; potential positive and potential negative impacts of such use; treatment, assessment, and legal considerations around digital technologies and mental health; technology use in specific populations; the use of digitaltechnologies to treat psychosocial disorders; and the treatment of problematic internet use and gaming. With chapters contributed by leading scientists from around the world, this Handbook will be of interest to those in medical and university settings, students and clinicians, and policymakers.
Product Details
OUP USA
88511
9780190218058
9780190218058

Data sheet

Publication date
2020
Issue number
1
Cover
hard cover
Pages count
520
Dimensions (mm)
178 x 254
Weight (g)
1066
  • Introduction to The Oxford Handbook of Digital Technologies and Mental Health; Marc N. Potenza, David Faust, and Kyle A. Faust; I. INTERNET AND TECHNOLOGY USE IN THE GENERAL POPULATION; 1. Historical Context and Upcoming Developments in Digital Technologies; Daria J. Kuss, Daniel Kardefelt-Winther, and Joël Billieux; 2. A History and Overview of Video Game Addiction; Mark D. Griffiths and Halley Pontes; 3. Youth and Technology: A Developmental Perspective on Internet Use; Gerrit I. van Schalkwyk, Joshua Golt, Wendy K. Silverman; 4. Epidemiology of Technology Use and Mental Health in the United States; Seth W. Whiting and Rani A. Hoff; 5. General-Population-Based Studies of Problematic Internet Use: Data from Europe; Hans-Jurgen Rumpf; 6. The Natural History of Problematic Internet Use and Gaming: Recent Findings, Challenges, and Future Directions; Daniel L. King and Paul H. Delfabbro; 7. Health Networking, and Other Social Aspects of Technology Use: Past, Present, and Future Considerations; Chih-Hung Ko and Ju-Yu Yen; 8. Conceptualization of Internet Addiction Based on the Public Health Perspective; Hae Kook Lee and Sulki Chung; 9. Problems Relating to Internet Use in China: Status, Challenge, and Response; Wei Hao and Shangli Cai; 10. An Overview of Prevention and Intervention Work in Hong Kong on Health Problems Relating to Internet Use; Thomas Chung; 11. Networking and Other Social Aspects of Technology Use: Past Developments, Present Impact, and Future Considerations; Rachel Kowert, Emese Domahidi, and Thorsten Quandt; II. IMPACT OF INTERNET AND TECHNOLOGY USE: MAJOR CONCEPTUAL ISSUES; 12. Debates Regarding the Classification, Categorization, and Conceptualization of Problematic Internet Use and Video-Gaming; Stephanie Yarnell and Marc N. Potenza; 13. Digital Technology Use and Overuse: Neurobiology, Neuropsychology and Genetics; Yvonne Yau and Marc N. Potenza; 14. Selecting and Refining Measures for Assessing Digital Technology Use and Misuse in Clinical and Research Settings; Kyle A. Faust, David Faust, Joseph F. Meyer, and Nathan E. Cook; III. POTENTIAL POSITIVE IMPACTS OF INTERNET AND TECHNOLOGY USE; 15. Positive Effects of Video Gaming on Human Behavior; Aaron Cochrane, Sara Prot, Jorge Blanco, C. Shawn Green, and Douglas A. Gentile; 16. Professional and Competitive Gaming: Discussing Potential Benefits of Scientific Study; Kyle A. Faust, Joseph F. Meyer, and Mark D. Griffiths; IV. POTENTIAL NEGATIVE IMPACTS OF INTERNET AND TECHNOLOGY USE AND PATTERNS OF USE; 17. Violent Video Games Do Not Contribute to Societal Violence and Crime; Jonathan Z. Gallar and Christopher J. Ferguson; 18. Violent Media Use and Violent Outcomes; Christopher L. Groves, Sara Prot, and Craig A. Anderson; 19. Internet-Shopping Disorder; Astrid Müller, Matthias Brand, James E. Mitchell, and Martina de Zwaan; 20. Technology, the Internet, and Gambling: How the Medium Can Facilitate Addiction, Adaptation, and Intervention; Howard J. Shaffer, Heather M. Gray, Sarah E. Nelson, and Debi A. LaPlante; 21. Digital Technologies and Sex: Internet and Smartphone Influences on Pornography Viewing and Other Sexual Behaviors; Shane Kraus and Marc N. Potenza; 22. Texting While Driving and Other Use of Digital Technology Leading to Distraction and Risk; Susan Varga and Federico Vaca; 23. Cyberbullying, Online Addiction and Sexting: An Overview of Online Social Risk Taking; Ruth Festl and Thorsten Quandt; V. TREATMENT, ASSESSMENT AND LEGAL CONSIDERATIONS: DIGITAL TECHNOLOGY APPROACHES; 24. Ecological Momentary Assessment and Technological Advances in Clinical Care; Isabelle Morris, Saul Shiffman, Ellen Beckjord, and Stuart G. Ferguson; 25. Virtual Reality Training in Job Interviewing for People with Mental Health Disorders or Disabilities; Morris D. Bell and Matthew J. Smith; 26. The Promise and Problem of E-Assessment; Mike Franzen and Matthew J.L. Page; 27. Telemental Health: Mitigating the Practitioners Risk; Pietro Lynn; VI. APPLICATIONS OF DIGITAL TECHNOLOGY TO PROMOTE PSYCHOLOGICAL WELFARE AND HEALTH IN SPECIFIC GROUPS; 28. Mobile Applications to Help Women Achieve Better Behavioral Health in the Postpartum Period; Dawn W. Foster and Ariadna Forray; 29. Use of Digital Technology to Provide or Enhance the Delivery of Interventions for Adolescents; Deepa Camenga and Grace E. Kong; 30. Transtheoretical Model, Digital Interventions, Stages of Change, Healthy Lifestyle; Janice M. Prochaska and James O. Prochaska; 31. Using Digital Technology for Cognitive Assessment and Enhancement in Older Adults; Sheida Rabipour and Patrick S. R. Davidson; 32. Multicultural Considerations in Telepsychology; Jasmine Mena, Kyle A. Faust, Nathan E. Cook, David Faust, and Ryan Holt; VII. USE OF DIGITAL TECHNOLOGIES TO TREAT SPECIFIC DISORDERS; 33. Use of Digital Technology and Mobile Applications to Treat Anxiety Disorders; Dawn McDaniel, Marat Zanov, Michael Van Ameringen, Jasmine Turna, and Barbara O. Rothbaum; 34. Digital Technologies in the Assessment and Treatment of Impulsivity and Problematic Alcohol and Drug Use; Frederick Muench, Rachel P. Vitale, and Marc N. Potenza; 35. Use of Digital Technology to Provide or Enhance the Delivery of Psychotherapeutic Interventions for Addictions: Computer-Based Cognitive Behavioral Therapies; Kathleen M. Carroll and Brian D. Kiluk; 36. Smartphone Applications for Mindfulness Training in the Treatment of Substance Use Disorders; Kathleen Garrison, Stephanie OMalley, Judson Brewer, and Marc N. Potenza; 37. mHealth Therapy for Problem and Pathological Gambling; Ardeshir S. Rahman and Timothy W. Fong; VIII. TREATMENT OF PROBLEMATIC INTERNET USE AND VIDEO-GAMING; 38. Psychotherapeutic and Pharmacological Treatment for Problematic Digital Technology Use: Formulating Principles and Practice Guides from the Scientific and Professional Literature; David Faust, Marc N. Potenza, Charles Gaudet, and Kyle A. Faust; 39. Internet Addiction and Internet Gaming Disorder - A cognitive-Behavioral Psychotherapeutic Approach; Klaus Wölfling, Kai W. Müller, Michael Dreier, and Manfred E. Beutel; Future Directions; Marc N. Potenza, David Faust, and Kyle A. Faust;
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